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2170 Posts in 329 Topics by 283 members

Topic: ABILITIES!!!!!!!!!!!!!

Page: 1 , 2 , 3 , 4 , 5 , 6 , 7
  • Re: ABILITIES!!!!!!!!!!!!!

    13 abilities. 11 from your equipment and 2 from career.

  • Re: ABILITIES!!!!!!!!!!!!!

    I've been thinking about rogue builds. You could really ramp up the passive effects [bleed, disease, venom] or go for heavy hitting combos [critical strike, dominate, raining blows, savagery, fortitude, darkpact]. I don't know what are rogue abilites at the moment so this is pure theory craft. For my 13 I think I'd go with something like.....

    Cripple
    Critical strike
    Dark pact
    Deep wound
    Disease
    Seeing red
    Gut ripper
    First strike
    Deadly poisons
    Poison mastery
    Raining blows
    Dominate
    Leech

    Leech could be good to make up for lack of healing. Poison mastery and disease would keep damage on your target. Not many speed abilites. Maybe they are important. At this stage, just throwing ideas around!

  • Re: ABILITIES!!!!!!!!!!!!!

    I'm still trying to work out the mage abilities. I think speed abilities will be important because you need them to win a combat. If you keep winning then you do damage. Confusing until we get the book. :0

  • Re: ABILITIES!!!!!!!!!!!!!

    YOu said it Permafrost. I don't understand why people are trying to make builds already. Its dumb. There are over 100 abilities there and we don't know anything about how you get them or who they are for. Its only a few more days til the book........

  • Re: ABILITIES!!!!!!!!!!!!!

    Isn't a forum meant to be about sharing ideas? i don't think anyone here is pretending to have any insight into the book and how abilities will pan out. Im sure we'll all be proved wrong and thats half the fun

    @Exiled good list but think you need venom to have deadly poisons and poison mastery. So that is three abilities you need.

    I've been trying to identify the career ones. Here are my suggestions...

    assassin: venom and first strike (or deadly poison?)

    shadowstalker: going with the shadow in the title, shadow fury and shadow speed. dark pact also sounds a bit shadowstalkery

    pyromancer: burn and ignite (backfire?)

    medic: refresh and mend

    icelock: ice shards and ice shield

    cavalier: shield wall and shield spin

    witchfinder: no clue at all! There are some anti-vampire abilities like stake and reflect. perhaps they are witchfinder?

    ranger: natures revenge.

    inquisitor: i'm going on the paladin and holy theme. cleansing light and martyr perhaps.

    I'm not sure on the other careers. Looks like a warlock and some type of elementalist (windblast, swamp legs?)

  • Re: ABILITIES!!!!!!!!!!!!!

    I agree with fluffy. I started to study the abilities but then I decided that I would rather discover them as I play through the game. I think you can analyse these things too much and it takes away from the fun. With all things (film, games etc.)I like to avoid too many spoilers and keep some surprises. But that is just me and everyone is different.

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